![]() Since tiles are 16 x 16 pixels I can only create looping patterns that span an amount of pixels that can divide 16 into a whole number. All that must really be considered is repeating patterns, like the wooden clapboard on the house. The process I went through to make those sprites is pretty simple, I don't know if a video is really warranted. Although it would be entirely possible and honestly not that time consuming to split those objects up if they have been created with the right the tile size, the sheer amount of tiles required to perform the animation would probably be quite high and fill up the tileset with non modular, non reusable tiles, used exclusively to draw a single object that always looks the same. However for large animated objects there is really no reason not to just use an independent game object. ![]() I'm personally going for a fully modular approach in tileset creation because we have a limited amount of tile types to play with, currently 2048, so I'm trying to reuse anything I can as much as possible. The fences are also modular but much more simple than the house. Click to expand.My house example is using modular pieces.
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